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Step Overview – Educational use of Serious Game

This joint laboratory of Vitrine technologie-éducation (VTÉ) and CFORP (Centre franco-ontarien de ressources pédagogiques) will begin in mid-September 2013 (enrollment early September on our website).

This joint laboratory of Vitrine technologie-éducation (VTÉ) and CFORP (Centre franco-ontarien de ressources pédagogiques) will begin in mid-September 2013 (enrollment early September on our website).

The use of serious games in education generates a lot of interest.
Following our survey, 73% of respondents identified this topic in their top four choices (#1: 28% ; #2: 11% ; #3: 6% ; #4:28%).

VTÉ Lab Objectives

This laboratory aims to discover serious game and its value as a teaching tool in higher education through experimentation. Participants will actively explore some serious educational games available in Quebec. They will also gain a complete overview of the full elaboration process then participants will experience an authoring tool in order to write a short play scenario they would incorporate into their course.

A wide set of partners involved

Centre franco-ontarien de ressources pédagogiques (CFORP); Centre collégial de développement de matériel didactique (CCDMD); Laboratoire mobile pour l’étude des cheminements d’apprentissage en science (LabMÉCAS – UQAM); CREO.ca, a canadian leader in multimedia production also Game for Science founder; François Boucher-Genesse, founder of Mecanika.ca; NOW.be, european producer as well as ITyCom, european editor of the authoring tool ITyStudio.

An overview

In the meantime, we invite you to have a look at these two videos:


And don’t forget to also have a look at the related articles!

 

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