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September 3, 2013

Educational use of Serious Game

Theme(s): Game

This joint laboratory of Vitrine technologie-éducation (VTÉ) and CFORP (Centre franco-ontarien de ressources pédagogiques) began Wednesday, September 25. Although enrollments are now closed, feel free to join the conversation on the website.

Enrollment

The registration form were available until Monday, September 16. We limit participation to thirty people. Participants must agree to be present at the five steps in order to contribute to the development of this laboratory.

Registration form for the lab “Educational use of Serious Game”

VTÉ-CFORP’s Lab Objectives

This laboratory aims to discover serious game and its value as a teaching tool in higher education through experimentation. Participants will actively explore some serious educational games available in Quebec. Furthermore, they will gain a complete overview of the full elaboration process then participants will experience an authoring tool in order to write a short play scenario they would incorporate into their course. This laboratory is also available in French.

A wide set of partners involved

Centre franco-ontarien de ressources pédagogiques (CFORP); Centre collégial de développement de matériel didactique (CCDMD); Laboratoire mobile pour l’étude des cheminements d’apprentissage en science (LabMÉCAS – UQAM); CREO.ca, a Canadian leader in multimedia production also Game for Science founder; Gilles Demers, Instructional Designer at Cégep@distance; François Boucher-Genesse, founder of Mecanika.ca; NOW.be, European producer as well as Yann Teyssier CEO and Owner of ITyCom, European editor of the authoring tool ITyStudio.

Overview

Curious about serious games in education in Quebec? We invite you to have a look at these videos:

Schedule

The VTÉ-CFORP’s lab will begin at 9:00am (Quebec, Local time; Eastern Daylight Time (EDT) ; UTC/GMT-04).


For your convenience, we will be online between 8:30am to 8:55am in order to help you with your audio and video settings.


  • Step 1 – Educational use of Serious Game: What is it about?
    Wednesday, September 25
    from 9:00am to 10:30am
  • Step 2 – Experiments Serious Games for Education
    Tuesday, October 8 from 9:00am to 10:30am
  • Step 3 – Opportunities in Higher Education
    Tuesday, October 22 from 9:00am to 10:30am
  • Step 4 – Designing a Serious Game: Introduction to an authoring tool
    Tuesday, November 5 from 9:00am to 10:30am (Quebec, Local time; Eastern Standard Time (EST) ; UTC/GMT-05)
  • Step 5Feedback and expert coaching based on the experiments conducted
    Tuesday, November 19 from 9:00am to 10:30am (Quebec, Local time; Eastern Standard Time (EST) ; UTC/GMT-05)

In the meantime, don’t forget to have a look at the related articles!