February 26, 2024 An English Journey Through the Digital World and English Culture : A Serious Game in the ESL Classroom Article 604 — English (Second Language)
February 9, 2024 Nomie, a Tool that Facilitates the Creation of Connections Between Students, in an Inclusive and Fun Way Article 000 — Multidisciplinary, 410 — Business Administration Icebreaker Nomie
November 10, 2023 Game-Based Revision: Making Learning Dynamic Through Play | Summary of an AQPC Webinar Article 000 — Multidisciplinary, 330 — History
October 12, 2023 Classes & Dragons: Gamifying the Classroom to Boost Engagement Real Life Story 202 — Chemistry
February 6, 2023 Zmoji: Gamifying a Stressful Practicum to Engage Generation Z Real Life Story 180 — Nursing
October 17, 2022 Humanities at Play – Experiential Learning through Role-Playing Real Life Story 340 — Philosophy, 345 — Humanities Discord Shock
September 27, 2022 Videogames in the Classroom: Meaningful Learning Backed by Research Real Life Story 000 — Multidisciplinary, 345 — Humanities, 351 — Special Care Counselling College Research Never Alone Portal
May 6, 2022 A Course Adapted to Everyone’s Pace – Let Students Be in Control of Their Learning Real Life Story 574 — 3D Animation and Computer Generated Imagery Moodle Self-paced courses
April 26, 2022 A Digital Toolkit for ESL Peer Tutoring Real Life Story 604 — English (Second Language) Edpuzzle Edpuzzle Flippity Flippity Google Slides Google Slides Help Center Help Center Wordwall Wordwall
February 22, 2022 Harness the popularity of Wordle and word-based games If you are on social media, you may have seen contacts posting what, at first glance, seems like a simple Tetris grid or the side of a Rubic’s cube made up[...] Article 000 — Multidisciplinary Gamification Serious game Word game Wordle
December 14, 2021 A New Kind of Professional Development Activity: Becoming a Jedi of Gamification with Sharepoint Real Life Story 000 — Multidisciplinary professionnal development Sharepoint
November 24, 2021 Using Virtual Reality to Teach Worksite Safety in Mineral Technology Article 271 — Mineral Technology
September 10, 2021 Distributing H5P Content Across Platforms or Directly to Students Article 000 — Multidisciplinary Interactive Software
September 3, 2021 Gamification, Squared: Keeping Students Engaged with 2 Types of Gamification Real Life Story 604 — English (Second Language)
October 1, 2020 In the CDC Collection: Using Game-Based Learning Online – A Cookbook of Recipes Article 000 — Multidisciplinary
December 5, 2019 From the French Side: Choose the Perfect Holiday Gift for the College Teacher Article 000 — Multidisciplinary