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December 3, 2012

Eye on IT: Channeling the Students’ Enthusiasm into their Learning with Second Life

This text was initially published by Vitrine technologie-éducation under a CC BY-NC-SA 3.0 licence, before Eductive was launched.

Originally published by Raymond Cantin for Vitrine technologie-éducation on December 6, 2010.

In the following podcast and video, Steve Collis, English and French teacher and Director of the Sydney Center for Innovation in Learning, in Australia, guides us through a wide range of practical uses of Second Life, a 3D virtual world that he and other teachers from his school have put in place with their students.

 The uses fall into two categories:

1. Open-ended, student-directed projects, encouraging the development of high-order skills such as creativity, project-management and collaboration;

2. Structured, targeted activities directed by teachers with specific learning outcomes in mind.

Practical Examples of using a Virtual 3D Environment for Learning in High School.

Steve was called in Australia with the use of Skype, a software application computer to computer (no long distance fees). The call was recorded with CallGraph (free recorder), and the podcast was edited in Audacity (free audio editor).

Besides 3D worlds, Steve Collis is also supporting his students post their thoughts to the web at Real Audience Project, manage their own online radio station and even sell their books online.

Steve Collis blogs about things he is involved with at www.happysteve.com. You can reach him by email at: scollis@scil.nsw.edu.au.

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