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March 14, 2025

Game Map by H5P: Connecting H5P Activities Together to Create a Gamified Learning Experience, Video Game Style

This article is a translation of a text published on Eductive’s French website

Game Map, a new H5P activity, lets you create a video game style experience using a wide-ranging series of questions. Choose a background image to serve as the map of an imaginary world, just like in Super Mario. To progress around the map (earning points without losing too many life points), students must successfully complete the challenges you’ve set (such as answering questions, watching content, etc.) based on your predefined settings.

Example of Game Map in use, provided by H5P.org

How to create a Game Map activity in Moodle

In Moodle, add “Game Map” to the content bank of your course

Accessing the content bank of a Moodle course [in French]

Adding a new Game Map activity to the content bank of a course

Next, choose the image that will serve as the map for your game and set it as the background. For my part, I used the Adobe Express image generator (which I have free access to through MagicSchool) to create the map of a fantasy island. (To learn more about MagicSchool, check out this article [in French].)

The image generator I used creates static images, but if you can access an animated image that suits your needs, feel free to use it!

Image générée avec MagicSchool. Requête: Map of a fantasy world, similar to the map allowing the player to access the different level in Super Mario..

The AI-generated map of a fantasy island

Designing a Game Map activity in Moodle

After choosing a background image, you can play with the following:

  • Click on “End screen” to set what will be displayed on the screen at the end of the game for the student who succeeded or failed. (You can choose an image and add text.) You can also specify the feedback that will be shown based on the student’s score at the end of the game.
  • Click on “Visual settings” to modify the colours of the stage markers or the layout of the paths between the stages.
  • Click on “Audio settings” to set background music or sounds for different game events (such as losing a life, earning a life, failing the game, etc.).
    You can find royalty-free audio files (such as sound effects or music) on Pixabay and other sites.
  • Click on “Behavioural settings” to configure various aspects such as the number of life points students will initially have, or the maximum time allowed to complete the game.
    In the “Map” box, you can specify whether completing a stage is an absolute requirement to move on to the next one, or if the student can roam freely between stages.
  • Click on “Text modifications or translations” to translate the various messages displayed to the player into another language, as needed. Some elements might already be translated, but as more stages are added to the game, the list of items to translate will grow.

Making the game more immersive with title and end screens

By checking the “Show title screen” box, you can add a title screen to the game as well as an end screen for a more immersive experience.

An AI-generated image (Adobe Express) that I could use for the title screen of my game

Creating a stage (designing an H5P activity within the game map)

Clicking on “Step 2 Game map” opens the star-shaped icon that enables you to add a stage (exercise generator). The heart-shaped icon next to it allows you to add a “special stage,” which marks the end of the game or a place where the student earns an extra life or additional time.

The star-shaped icon allows you to create a stage in the game

A stage can take the form of almost any H5P type of question or activity, for example:

There are also some H5P “activities” that are more about providing information rather than being truly interactive activities. For example, you could share:

Choosing the type of content for a stage

You can then create the activity just as if you had accessed Moodle’s content bank. Next, specify which other stage (or stages) it should be connected to on the map. This will create a path between these stages. You can also set a time limit for the stage or determine a minimum score that the student must achieve in the game before being able to access this stage.

Creating an activity (a stage)

Once the activity is fully set up and the stage is properly configured, drag the stage marker to where you want it to be on the game map.

The visual representation of my map with all the stages (activities) in position

If you do not use Moodle

If you do not use Moodle, you can use Lumi instead. You can also download Logiquiz [in French] to create H5P content on your computer. You can then share the H5P activities created with Logiquiz online or use Digiquiz [in French].

I hope this proves useful if you feel like creating a learning path in one of your courses!

To learn more

I learned about the arrival of Game Map in the H5P catalogue from my colleague Lisa-Marie Gauthier. (I would also like to thank Lisa-Marie for her collaboration in writing this text!)

Lisa-Marie hosted an activity about Game Map in the context of the Forfaits collectifs Éductive (FCÉ): H5P: Créez un parcours d’apprentissage digne d’un jeu vidéo [in French]. Keep an eye out for its next appearance (FCÉ activity calendar).

About the author

Catherine Rhéaume

Catherine Rhéaume is an editor and writer for Eductive (previously Profweb) since 2013. She also teaches physics at Cégep Limoilou. Her work for Eductive fosters her interest for technopedagogy and encourages her to try innovative teaching practices.

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