Game Map, a new H5P activity, lets you create a video game style experience using a wide-ranging series of questions. Choose a background image to serve as the map of an imaginary world, just like in Super Mario. To progress around the map (earning points without losing too many life points), students must successfully complete the challenges you’ve set (such as answering questions, watching content, etc.) based on your predefined settings.
Example of Game Map in use, provided by H5P.org
How to create a Game Map activity in Moodle
In Moodle, add “Game Map” to the content bank of your course

Accessing the content bank of a Moodle course [in French]

Adding a new Game Map activity to the content bank of a course
Next, choose the image that will serve as the map for your game and set it as the background. For my part, I used the Adobe Express image generator (which I have free access to through MagicSchool) to create the map of a fantasy island. (To learn more about MagicSchool, check out this article [in French].)
The image generator I used creates static images, but if you can access an animated image that suits your needs, feel free to use it!

The AI-generated map of a fantasy island

Designing a Game Map activity in Moodle
After choosing a background image, you can play with the following:
- Click on “End screen” to set what will be displayed on the screen at the end of the game for the student who succeeded or failed. (You can choose an image and add text.) You can also specify the feedback that will be shown based on the student’s score at the end of the game.
- Click on “Visual settings” to modify the colours of the stage markers or the layout of the paths between the stages.
- Click on “Audio settings” to set background music or sounds for different game events (such as losing a life, earning a life, failing the game, etc.).
You can find royalty-free audio files (such as sound effects or music) on Pixabay and other sites. - Click on “Behavioural settings” to configure various aspects such as the number of life points students will initially have, or the maximum time allowed to complete the game.
In the “Map” box, you can specify whether completing a stage is an absolute requirement to move on to the next one, or if the student can roam freely between stages. - Click on “Text modifications or translations” to translate the various messages displayed to the player into another language, as needed. Some elements might already be translated, but as more stages are added to the game, the list of items to translate will grow.