During this prototyping workshop, we will have a follow-up on the 1st lab session and will discuss useful strategies to implement educational game prototyping. To further the discussion, a few guests will join us.
Myriam Gauthier, pedagogical advisor at the Collège Regina Assumpta, will present the essential basics to make playing in a pedagogical context fun and interesting for both students and teachers. These basics come from the pedagogical guide Créer des jeux pour sa classe [in French], a tool jointly created by herself and Mathieu Gauthier, introducing game mechanisms and the steps involved in creating a game. Other guests will share their experience about game design and implementation strategies in the classroom:
- Jocelyne Coulombe is a retired nursing teacher and has developed a board game to support learning in pharmacology.
- Dominic Claveau is a teacher at LaSalle College and has adapted the role-playing game Shock, with his colleague Richard Fortier, for their course.
- Neerusha Gokool Baurhoo is a biology teacher at Vanier College and Montreal University and she has created several games for her courses.
During this 2nd step, you will be able to:
- share your experience about game implementation
- have a learning experience with game design
- explore a process inspired by design thinking
- identify the requirements to successfully design educational games
During the 3rd step, to be held in the fall of 2023, we will discuss the sharing and pooling of games.
Free activity and open to all.
Language: This 2nd step will take place in French.
Date: May 16th, 2023
Time: 10 a.m. to 12:00 p.m (EDT)