June 3, 2022

Jasons pédagogie numérique” — A Maker’s Education

During this JPN episode, Alex Enkerli talks with Ann-Louise Davidson who runs the Innovation Lab at Concordia University. This conversation occurred in March 2021, shortly before Ann-Louise officially launched her lab.

This conversation covers a lot of ground, going all the way back to Ann-Louise’s childhood experiences. Those learning experiences lead to an approach to learning focused on creativity and curiosity. Ann-Louise’s experience with makerspaces is relatively rare in higher education. Her approach brings a new perspective on the work we do as learning professionals.

Ann-Louise also addresses issues surrounding networking as opportunity seeking along with differences between Ontario and Quebec, especially as they relate to CEGEPs.

Episode also available on Spotify

Useful link

Innovation Lab (Concordia)

About the authors

Alexandre Enkerli

Alexandre helps learning professionals make technology appropriate for their contexts, just like he did as a technopédagogue for Vitrine technologie-éducation from 2014 to 2016 and as a Technopedagogical Advisor for Collecto from 2021 to 2023. Alex comes back to this role after a few in Ottawa (creating cybersecurity learning pathways and a Massive Open Online Learning Experience on public engagement), and in Saguenay-Lac-Saint-Jean for participatory-action research at COlab.

Ann-Louise Davidson

Dr. Ann-Louise Davidson is a Professor in Educational Technology and holds the Concordia University Research Chair in Maker Culture. She is the Director of the Innovation Lab and Associate Director of the Milieux Institute for Arts, Culture and Technology where she also directs #MilieuxMake, the Milieux makerspace initiative. She created Education Makers, a community of educators, students and community members who strive to develop the emergent profile of maker education with an edge.

She co-designs innovative learning experiences and concepts that draw on crucial themes, such as global issues, health, sustainability and youth motivation, through concrete maker activities such as building gaming tables, gamepads, wearable computing, pedagogical robotics, computational thinking and 3D printing, while engaging marginalized communities.

She developed an international reputation for her disruptive pedagogical innovations with emergent and digital technologies. She is currently involved in several institutional projects including a micro-credentials initiative. She has published numerous papers on learning with technology, recent issues with digital technologies, has engaged in research creation, and has given keynote speeches in Latin America, Europe and the Middle East.

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