January 30, 2023 Magic Avatar, Vanity, and Digital Resignation… Watch blog 000 — Multidisciplinary Lensa AI Personal data
December 6, 2022 The Environmental Impact of Digital Activity Article 000 — Multidisciplinary Digital pollution
November 18, 2022 A Research Study on Attendance of Teachers’ Office Hours Watch blog 000 — Multidisciplinary Office hours
October 21, 2022 Digital Technology to Facilitate Project-Based Learning Article 000 — Multidisciplinary, 607 — Spanish Flipsnack Genially Padlet
October 17, 2022 Humanities at Play – Experiential Learning through Role-Playing Real Life Story 340 — Philosophy, 345 — Humanities Discord Shock
September 27, 2022 Videogames in the Classroom: Meaningful Learning Backed by Research Real Life Story 000 — Multidisciplinary, 345 — Humanities, 351 — Special Care Counselling College Research Never Alone Portal
September 16, 2022 VideoAnt: Annotating Videos Collaboratively Article 000 — Multidisciplinary VideoAnt
June 3, 2022 “Jasons pédagogie numérique” — A Maker’s Education Podcast 000 — Multidisciplinary Innovation Lab Makerspaces
May 26, 2022 Intercollegiate Collaboration To Create Immersive Educational Resources for the New Pharmacy Technology Program The Pharmacy Technology program is new in the Quebec college network. 10 colleges earned the right to offer it starting fall 2021. Article 165 — Pharmacy Technology Intercollegiate collaboration ITREP network
April 26, 2022 A Digital Toolkit for ESL Peer Tutoring Real Life Story 604 — English (Second Language) Edpuzzle Edpuzzle Flippity Flippity Google Slides Google Slides Help Center Help Center Wordwall Wordwall
March 29, 2022 Reading Progress in Teams: A Pronunciation and Diction Coach for Your Students Do you teach a second or foreign language? Do you have students whose first language is not the language of instruction? Do you teach a discipline in which the[...] Article 000 — Multidisciplinary Microsoft Teams
March 21, 2022 Experience Fieldnotes: a “Glocal” Week for Open Education Watch blog 000 — Multidisciplinary OE Global OER OEWeek
March 11, 2022 Video Games as Literature and my 15 Minutes of Online Fame Earlier this semester, in one of my Culture anglaise et littérature classes, a student requested a quick one-on-one talk in the hallway during a break. Watch blog 000 — Multidisciplinary, 604 — English (Second Language) Reddit
February 22, 2022 Harness the popularity of Wordle and word-based games If you are on social media, you may have seen contacts posting what, at first glance, seems like a simple Tetris grid or the side of a Rubic’s cube made up[...] Article 000 — Multidisciplinary Gamification Serious game Word game Wordle
February 1, 2022 Welcome to the Metaverse We hear about the metaverse all over the web. But what exactly is it and how might it be interesting for the college network to keep an eye on this digital[...] Watch blog 000 — Multidisciplinary
December 14, 2021 A New Kind of Professional Development Activity: Becoming a Jedi of Gamification with Sharepoint Real Life Story 000 — Multidisciplinary professionnal development Sharepoint
December 13, 2021 My Do-It-Yourself HyFlex Classroom Experience Real Life Story 000 — Multidisciplinary HyFlex approach
December 3, 2021 Being Present in the Field thanks to Virtual Reality Real Life Story 147 — Natural Environment Technology Virtual reality